I never had cable
I never had cable growing up, or video games. My parents told me they didn't want endless TV watching and video game playing in the house. I wasn't allowed to have a TV or computer in my bedroom, either. In some ways, this was not easy. I felt left out when classmates talked about the latest shows or games. I also wasn't allowed to see R rated movies for years after 'everyone else' was. My parents had the confidence in their parenting skills to realize that they had to do what was right for their children, regardless of what everyone else was doing. It annoyed me, as a kid, but it also sent a very clear message -- that my parents had the authority in the house, that society's trend-of-the-moment wasn't always right, and that it was more important to use my imagination and intellect than it was to keep abreast of the latest TV shows.
So I spent hours in my room writing diaries and stories, drawing comics, talking into my tape recorder, making crafts, and practicing instruments. I developed ways to entertain myself. When I was a little older and outside the insulated world of my small elementary school, I began to encounter other kids who led the same lifestyle. I went to an Ivy League college and found that most of the people I met there spent very little time playing video games or watching TV as kids. They certainly didn't let it get in the way of their school activities and other pursuits. The more successful and well-rounded the person, in general, the less time s/he spent as a consumer of mass media. (Partial exception for the film students and computer science majors, who took their interest in electronic media very seriously.)
These days it's not just TV and video games, or even computer games -- EVERYTHING is electronic. My 3-year old and 6-year old cousins have so many talking and singing toys that, if they wanted to, they could sit around the playroom and push buttons all day. They would never have to come up with their own ideas. All the dolls come with names, stories, and in many cases DVDs. In the best case scenario, the child presses the talking button a few times and then gets bored with it. The whole point of having a doll is to engage in open-ended pretend play.
I'm not sure what the implication is in the last post -- that modern families need electronic media because parents are too busy to spend time with their kids? Or that families these days are not strong enough to impose their own rules and traditions? "Today's society" is composed of yesterday's decisions. I think it's completely appropriate for us to question whether the adults in kids' lives are making good decisions, especially when it directly impacts how they perform in the classroom.